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title: Tiny Planets | daily.dev
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# Tiny Planets

**[Matt Keeter](https://daily.dev/sources/mattkeeter)** · 5 min read · 0 upvotes · 0 comments

## Summary

A developer with a C++ background builds a procedural planet generator in Rust as a learning experiment. The demo features terrain generation using 3D Perlin noise, oceans with specular highlights, an atmosphere, fluffy clouds via fragment shader tricks, and a star field. The post breaks down each visual effect technically, then shares honest impressions of Rust: compilation speed was slow for live-coding, the glium OpenGL bindings were workable but poorly documented, the module system was confusing, lifetimes caused no issues, and the crate ecosystem was convenient but lacks curation. The author plans to continue experimenting with Rust but isn't ready to abandon C++/Qt.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://mattkeeter.com/projects/planets>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust), [#graphics-programming](https://daily.dev/tags/graphics-programming)

[View this post on daily.dev](https://daily.dev/posts/tiny-planets-7zlhwydrj)

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