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title: Tokyo Xtreme Racer – series research | daily.dev
description: A research blog post documenting technical findings from playing classic Tokyo Xtreme Racer games ahead of the 2025 reboot. Covers a localization bug in the...
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# Tokyo Xtreme Racer – series research

**[Silent's Blog](https://daily.dev/sources/cookieplmonster)** · 3 min read · 0 upvotes · 0 comments

## Summary

A research blog post documenting technical findings from playing classic Tokyo Xtreme Racer games ahead of the 2025 reboot. Covers a localization bug in the Dreamcast original where rival car unlocks were implemented incorrectly, and a detailed analysis of aspect ratio inconsistencies in TXR2's widescreen mode. The author reverse-engineers the likely pixel aspect ratio correction code and concludes that the in-game widescreen option is broken — recommending VGA output with a widescreen cheat when emulating. Also mentions PCSX2 patches published for Tokyo Xtreme Racer: Zero.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://cookieplmonster.github.io/2025/01/13/tokyo-xtreme-racer-series-research/>

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Tags: [#reverse-engineering](https://daily.dev/tags/reverse-engineering)

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