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# Top Differences Between Mobile and AAA Live Service Games (Scott Hartsman Interview)

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 2 min read · 0 upvotes · 0 comments

## Summary

Scott Hartsman discusses the fundamental differences between mobile/casual and AAA PC/console live service games, drawing on a framework by former Nexon CEO Owen Mahoney that splits the games industry into four distinct quadrants. Mobile games are math-driven businesses focused on cheap user acquisition and maximizing lifetime value, often relying on gacha/loot mechanics and randomized progression. Core PC/console games succeed through word of mouth, influencer marketing, and cosmetics-based monetization where randomness stays in gameplay rather than monetization. These two segments require entirely different company structures and design philosophies.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=HfUqTNiiSDI>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design), [#mobile-gaming](https://daily.dev/tags/mobile-gaming)

[View this post on daily.dev](https://daily.dev/posts/top-differences-between-mobile-and-aaa-live-service-games-scott-hartsman-interview--ahpp7zlnz)

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