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title: Touring the Tech Behind a GIANT 27m LED Dome | daily.dev
description: Cosm is a venue company operating 27-meter LED dome theaters in Los Angeles and Dallas, with plans for 100+ locations worldwide. The tech stack uses 50 Dell...
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og:title: Touring the Tech Behind a GIANT 27m LED Dome | daily.dev
og:description: Cosm is a venue company operating 27-meter LED dome theaters in Los Angeles and Dallas, with plans for 100+ locations worldwide. The tech stack uses 50 Dell...
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# Touring the Tech Behind a GIANT 27m LED Dome

**[ServeTheHome](https://daily.dev/sources/servethehome)** · 9 min read · 0 upvotes · 0 comments

## Summary

Cosm is a venue company operating 27-meter LED dome theaters in Los Angeles and Dallas, with plans for 100+ locations worldwide. The tech stack uses 50 Dell Precision Workstation 7960 nodes each with NVIDIA RTX 6000 Ada GPUs running a distributed rendering system to drive every pixel of the dome independently. Content is captured at 8K–10.5K resolution from multiple cameras, live-switched to the cloud, and delivered to venues in up to 24K. Unreal Engine projects can be dropped directly into the dome environment. AI is used for frame-rate upconversion in slow-motion replays. Dell PowerScale handles petabytes of video storage across live production, post-production, and venue playback workflows.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=My7C1uTxuhI>

## Questions this post answers

### What hardware powers the LED dome displays at Cosm venues?

Cosm's LED domes are driven by a distributed rendering system using 50 separate Dell Precision Workstation 7960 nodes, each paired with an Nvidia RTX 6000 Ada GPU, with every node driving a different section of the dome in sync. Custom software controls every individual pixel directly, replacing the traditional approach of driving separate projectors, and Dell PowerScale handles the petabytes of video storage involved.

_Explore more on daily.dev if you're curious how large-scale GPU rendering clusters handle synchronized immersive displays._

### How does Cosm use AI in its live sports broadcasts?

Cosm applies AI frame-rate up-conversion to create smooth slow-motion replays for broadcasters. Cameras capture footage at roughly 10.5K resolution, then broadcasters receive a smaller subsampled portion through a virtual camera or digital pan-tilt-zoom system, and the AI up-conversion technique produces the silky-smooth slow-motion effect seen in televised replays.

_Follow daily.dev for more on how AI video techniques like frame up-conversion are reshaping live broadcast production._

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---

Tags: [#3d](https://daily.dev/tags/3d), [#nvidia](https://daily.dev/tags/nvidia), [#distributed-systems](https://daily.dev/tags/distributed-systems), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/touring-the-tech-behind-a-giant-27m-led-dome-zoqagrsal)

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