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# Turning a Girl's Photograph Into a Stunning Hyperrealistic 3D Portrait

**[80 LEVEL](https://daily.dev/sources/80lv)** · 7 min read · 0 upvotes · 0 comments

## Summary

Belgian character artist Lionel Verlinden shares his workflow for creating a hyperrealistic real-time 3D portrait based on a photograph. The process covers head sculpting in ZBrush using a VFace basemesh, converting to MetaHuman topology, hair creation with XGen in Maya, cloth simulation in Marvelous Designer, texturing in Substance 3D Painter, and final rendering in Unreal Engine 5 with ray tracing. He also details facial animation using Unreal Engine's Live Link Hub tool following Sefki Ibrahim's course. The piece concludes with advice for beginner artists to avoid over-reliance on AI tools and instead practice with scans.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/turning-a-girl-s-photograph-into-a-stunning-hyperrealistic-3d-portrait>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#metahuman](https://daily.dev/tags/metahuman)

[View this post on daily.dev](https://daily.dev/posts/turning-a-girl-s-photograph-into-a-stunning-hyperrealistic-3d-portrait-7j0fxcktc)

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