---
title: "Turquoise Space-Like Procedural Tiles Made with Masking in UE5"
url: https://daily.dev/posts/turquoise-space-like-procedural-tiles-made-with-masking-in-ue5-qxvufgdi5
source_url: https://80.lv/articles/turquoise-space-like-procedural-tiles-made-with-substance-3d-ue5
type: article
source: "80 LEVEL"
published: 2026-05-25T11:36:15.989Z
updated: 2026-05-25T11:36:36.364Z
tags: ["3d", "game-design", "unreal-engine", "substance-3d-designer"]
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# Turquoise Space-Like Procedural Tiles Made with Masking in UE5

**[80 LEVEL](https://daily.dev/sources/80lv)** · 1 min read · 0 upvotes · 0 comments

## Summary

Material Artist Max Eno shares his first experiment with procedural tile creation, producing a turquoise space-like material. The workflow combines Substance 3D Designer for texture generation, Marmoset Toolbag for rendering, and Unreal Engine 5 for masking-based material setup.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/turquoise-space-like-procedural-tiles-made-with-substance-3d-ue5>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#substance-3d-designer](https://daily.dev/tags/substance-3d-designer)

[View this post on daily.dev](https://daily.dev/posts/turquoise-space-like-procedural-tiles-made-with-masking-in-ue5-qxvufgdi5)
