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# Two thirds of remaining Doom (2016) devs laid off by Microsoft

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 4 min read · 1 upvotes · 0 comments

## Summary

Two thirds of the remaining id Software developers who worked on Doom (2016) were laid off as part of Microsoft's latest round of Xbox cuts eliminating 3,200 roles. id Software co-director Hugo Martin publicly claimed the studio is now the same size as when Doom (2016) launched, but current and former employees dispute this framing, arguing it ignores the loss of critical institutional knowledge and experienced 'multiple hat' developers. Sources describe the original Doom (2016) development as a brutal seven-year process involving massive crunch, and warn that the studio's ability to deliver future successes is severely compromised.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/production/two-thirds-of-doom-2016-development-team-laid-off-during-latest-round-of-xbox-cuts>

---

Tags: [#microsoft](https://daily.dev/tags/microsoft), [#game-development](https://daily.dev/tags/game-development), [#xbox](https://daily.dev/tags/xbox)

[View this post on daily.dev](https://daily.dev/posts/two-thirds-of-remaining-doom-2016-devs-laid-off-by-microsoft-jyc7gpgkr)

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