<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi" -->

---
title: uGUI features in 6.5 | daily.dev
description: Unity 6.5 adds several new uGUI features: the Canvas Group component gains an alpha slider for easier transparency control, a new Raycast Receiver component...
canonical: https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: uGUI features in 6.5 | daily.dev
og:description: Unity 6.5 adds several new uGUI features: the Canvas Group component gains an alpha slider for easier transparency control, a new Raycast Receiver component...
og:url: https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi
og:image: https://api.daily.dev/og/posts/t0NkVKVPi.png
og:image:alt: uGUI features in 6.5
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# uGUI features in 6.5

**[Unity](https://daily.dev/sources/unity)** · 1 min read · 0 upvotes · 0 comments

## Summary

Unity 6.5 adds several new uGUI features: the Canvas Group component gains an alpha slider for easier transparency control, a new Raycast Receiver component defines an interactive hit area without rendering anything (no draw calls), and all Selectable types (Button, Toggle, Slider, etc.) now expose IsPressed and IsHighlighted methods so developers can react to interactions without implementing custom IPointerHandler solutions.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=zNmfPq7q6-w>

## Questions this post answers

### What new UI features does Unity 6.5 add to uGUI?

Unity 6.5 adds an alpha slider to the Canvas Group component for easier transparency control, a new Raycast Receiver component that defines an interactive hit area without rendering anything or generating draw calls, and IsPressed and IsHighlighted methods exposed on all Selectable types like Button, Toggle, and Slider.

_Developers tracking Unity UI updates can follow uGUI changes like these on daily.dev._

### How can I detect if a Unity Button or Toggle is currently pressed without writing a custom IPointerHandler?

In Unity 6.5, all Selectable types including Button, Toggle, and Slider expose IsPressed and IsHighlighted methods directly, letting developers react to pointer interactions without implementing a custom solution using IPointerHandler interfaces.

_Anyone building custom Unity UI interactions can keep up with API additions like this on daily.dev._

## Similar posts on daily.dev

- [Hands-On UI Toolkit Tutorials For Unity Devs](https://daily.dev/posts/hands-on-ui-toolkit-tutorials-for-unity-devs-uiybcyb9o) · 80 LEVEL · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"uGUI features in 6.5","url":"https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi"},"datePublished":"2026-08-18T14:28:38.802Z","dateModified":"2026-08-18T14:28:56.042Z","description":"Unity 6.5 adds several new uGUI features: the Canvas Group component gains an alpha slider for easier transparency control, a new Raycast Receiver component...","image":"https://i.ytimg.com/vi/zNmfPq7q6-w/sddefault.jpg","thumbnailUrl":"https://i.ytimg.com/vi/zNmfPq7q6-w/sddefault.jpg","isAccessibleForFree":true,"articleSection":"Unity","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"Unity","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/9afe038cc27e4d95ad581284cea8578d","url":"https://daily.dev/sources/unity"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,unity","timeRequired":"PT1M","video":{"@type":"VideoObject","name":"uGUI features in 6.5","description":"Unity 6.5 adds several new uGUI features: the Canvas Group component gains an alpha slider for easier transparency control, a new Raycast Receiver component...","thumbnailUrl":"https://i.ytimg.com/vi/zNmfPq7q6-w/sddefault.jpg","uploadDate":"2026-08-18T14:28:38.802Z","duration":"PT1M","url":"https://api.daily.dev/r/t0NkVKVPi","embedUrl":"https://www.youtube.com/embed/zNmfPq7q6-w"}}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Unity","item":"https://daily.dev/sources/unity"},{"@type":"ListItem","position":3,"name":"uGUI features in 6.5"}]}
{"@context":"https://schema.org","@type":"FAQPage","@id":"https://daily.dev/posts/ugui-features-in-6-5-t0nkvkvpi#faq","mainEntity":[{"@type":"Question","name":"What new UI features does Unity 6.5 add to uGUI?","acceptedAnswer":{"@type":"Answer","text":"Unity 6.5 adds an alpha slider to the Canvas Group component for easier transparency control, a new Raycast Receiver component that defines an interactive hit area without rendering anything or generating draw calls, and IsPressed and IsHighlighted methods exposed on all Selectable types like Button, Toggle, and Slider. Developers tracking Unity UI updates can follow uGUI changes like these on daily.dev."}},{"@type":"Question","name":"How can I detect if a Unity Button or Toggle is currently pressed without writing a custom IPointerHandler?","acceptedAnswer":{"@type":"Answer","text":"In Unity 6.5, all Selectable types including Button, Toggle, and Slider expose IsPressed and IsHighlighted methods directly, letting developers react to pointer interactions without implementing a custom solution using IPointerHandler interfaces. Anyone building custom Unity UI interactions can keep up with API additions like this on daily.dev."}}]}
```

