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# Unity Asset Store to Remove Chinese Publishers Amid New Compliance Rules

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 1 upvotes · 0 comments

## Summary

Unity Technologies will remove assets from Chinese publishers (China, Hong Kong, Macau) from the Global Unity Asset Store by March 31, 2026, due to updated regional licensing and compliance requirements. Around 2,000–3,000 assets are affected. Existing purchasers keep access but lose updates and support; users in Greater China lose access to the Global Asset Store entirely. Refunds are available for assets bought within the past six months, though Unity has been criticized for making it difficult to identify impacted assets. The community has responded by building a GitHub script to help users scan their libraries. The move coincides with the divergence of Unity China's forked engine (Tanji/Unity China) from the main Unity codebase.

## Content

# Unity Asset Store to Remove Chinese Publishers Amid New Compliance Rules

Unity Technologies has announced plans to remove all assets from publishers based in China, Hong Kong, and Macau from the Global Unity Asset Store, effective March 31, 2026. This decision comes as a result of updated regional licensing, distribution, and compliance requirements. The changes are expected to affect approximately 2,000 to 3,000 assets, sparking significant concern within the Unity development community.

## Impact on Developers

Developers worldwide who have already purchased these assets will retain access to them, but they will no longer receive updates or support from the original publishers. In Greater China, organizations will lose access to the Global Asset Store entirely after the deadline, making it imperative for users to download their needed assets before March 31, 2026. This move coincides with the development of Unity China's joint venture and its forked engine (Tanji/Unity China), which has started diverging from the main Unity codebase since Unity 2022 LTS.

## Refunds and Community Reaction

Unity users who bought affected assets within the past six months can request refunds; however, the task of identifying these assets has been cumbersome. Unity has been criticized for not providing an easy way for users to determine which of their assets are impacted. Instead, users were originally asked to manually cross-reference a list of thousands of assets. In response, the community has developed a GitHub script to help users scan their libraries for impacted purchases and identify refund-eligible assets.

Despite Unity’s measures, the reaction from the community has largely been negative. Critics argue that the company's communication and approach to this transition have been insufficiently supportive of the affected developers.

As Unity continues to expand its operations and compliance measures globally, developers and asset purchasers must navigate these changes with vigilance. The impact on creative and technical projects remains to be seen as the asset store undergoes this significant transformation.

---

Tags: [#compliance](https://daily.dev/tags/compliance), [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/unity-asset-store-to-remove-chinese-publishers-amid-new-compliance-rules-hcjsvkboc)

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