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# Unity Cancels Controversial Runtime Fee and Reverts to Seat-Based Model

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 6 upvotes · 0 comments

## Summary

Unity has scrapped its controversial Runtime Fee following developer backlash and has reverted to a seat-based subscription model. Significant price hikes for Unity Pro and Enterprise subscriptions will take effect on January 1, 2025. Unity Personal remains free with an increased revenue ceiling. The changes, spearheaded by new CEO Matthew Bromberg, aim to rebuild trust and ensure fair pricing for developers.

## Content

Unity has decided to cancel its controversial Runtime Fee, a move that comes after extensive backlash from the developer community. The Runtime Fee, which charged developers based on game installs and revenue, was widely opposed and led to significant unrest among Unity's customers.

As part of the changes, Unity will return to a seat-based subscription model, with price increases for its Pro and Enterprise tiers effective January 1, 2025. Unity Pro will see an 8% price hike, while Unity Enterprise subscriptions will increase by 25%. Additionally, the Unity Personal license will retain its free status but will see the revenue ceiling doubled to $200,000.

This decision is part of a broader strategy to rebuild trust within the development community. Unity's new CEO, Matthew Bromberg, has emphasized a commitment to fair pricing and a focus on the core needs of game developers. The aim is to provide more predictably priced, high-quality tools, and restore Unity's reputation as a trusted partner for game developers.

The company's recent consultations with the community highlighted the importance of maintaining developer trust and led to the implementation of these changes. As the company moves forward, the new leadership under Bromberg aims to offer more stability and quality in its products, ensuring that Unity remains a leading choice for game development despite rising competition from alternative engines.

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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