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# Unity's Stylized Water 3 Is Getting Spline-Based River Modeler Tool

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

Staggart Creations is rebuilding River Modeler, a Unity river-creation tool, as a dedicated extension for Stylized Water 3 rather than a standalone product. The rebuild uses Unity's Job System and Burst compiler for faster performance, splits rivers into segments for better streaming performance, adds automatic VFX/SFX setup and river intersection blending, and streams audio around the camera instead of using many Audio Sources. FBX export is being dropped and vertex color controls replaced with dedicated foam controls. Existing users can't upgrade directly since it's built from scratch, but a discount and continued support for the old version are promised. Pricing and some features are still unfinalized.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/unity-s-stylized-water-3-is-getting-spline-based-river-modeler-tool>

## Questions this post answers

### Will existing River Modeler users be able to upgrade directly to the new Stylized Water 3 version?

No, direct upgrades won't be possible because the tool is being rebuilt from scratch rather than updated incrementally. Existing users will keep access to support channels and critical patches for the current version, and the developer plans to offer a discount toward the new Stylized Water 3 extension once it releases.

_Follow Unity asset ecosystem changes like this one on daily.dev before committing to a river-rendering workflow._

### What performance improvements is the new Unity River Modeler tool getting?

The rebuilt River Modeler uses Unity's Job System and Burst compiler for faster river rebuilding and interaction, and splits long rivers into smaller segments to improve performance and support streaming. Audio for streams and cascades will also be streamed around the camera rather than relying on hundreds of individual Audio Sources.

_Game developers evaluating Unity water tools can track these engine-level performance changes on daily.dev._

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- [Create Winding Rivers & Stormy Oceans in Unity URP with AQUIS Pro](https://daily.dev/posts/create-winding-rivers-stormy-oceans-in-unity-urp-with-aquis-pro-wtflrxdv1) · 80 LEVEL · 0 upvotes · 0 comments
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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/unity-s-stylized-water-3-is-getting-spline-based-river-modeler-tool-lapdsilxf)

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