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title: Unreal Engine’s NEW AI Animation System Is Crazy (UE5)
description: Epic Games released an experimental Anim Gen sample project for Unreal Engine 5, showcasing a new plugin that uses machine learning to generate character...
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# Unreal Engine’s NEW AI Animation System Is Crazy (UE5)

**[YouTube](https://daily.dev/sources/youtube)** · 10 min read · 11 upvotes · 0 comments

## Summary

Epic Games released an experimental Anim Gen sample project for Unreal Engine 5, showcasing a new plugin that uses machine learning to generate character animations at runtime instead of relying on handmade animation libraries. The plugin trains on datasets of motion capture animations and can produce locomotion, prop-holding, and combat animations procedurally, adapting to different styles and held items. The project is available on Fab for UE 5.8, though documentation is still lacking since the feature is experimental.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=vksuxAECgI8>

## Questions this post answers

### What is the Anim Gen plugin in Unreal Engine 5?

Anim Gen is an experimental Epic Games plugin that uses machine learning to build and train character animation controllers directly inside Unreal Engine, generating motion at runtime instead of relying on large libraries of handmade animations. A sample project demonstrates walking, aiming, shooting, and prop-carrying locomotion styles trained on motion capture data sets like the Game Animation Sample and Paragon assets.

_Developers exploring ML-driven animation workflows can track experimental Unreal Engine tooling like this on daily.dev._

### Which Unreal Engine version supports the Anim Gen sample project and where do I get it?

The Anim Gen sample project is currently available only for Unreal Engine 5.8 and can be downloaded from Fab. After adding it to your library, install the Anim Gen plugin (marked experimental) plus the Anim Gen example content, enable engine and plugin content visibility in the content browser, then locate the example level and animation database files.

_Anyone testing bleeding-edge Unreal Engine plugins can keep tabs on version-specific releases via daily.dev._

### How does Anim Gen generate NPC animations without manual motion capture for every prop?

Anim Gen trains on a data set of recorded animations, such as a character walking, turning, and moving while holding various props, and then procedurally generates new locomotion and holding animations for props it wasn't explicitly given, like grocery bags, handbags, phones, or a pistol. This lets developers create dozens of animation variations without hand-animating or mocapping each one individually.

_Solo developers weighing procedural versus hand-crafted animation pipelines can follow updates like this on daily.dev._

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---

Tags: [#machine-learning](https://daily.dev/tags/machine-learning), [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/unreal-engine-s-new-ai-animation-system-is-crazy-ue5--x11dqidm7)

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