---
title: "Using SVGs in UI Toolkit"
url: https://daily.dev/posts/using-svgs-in-ui-toolkit-3paqexayl
source_url: https://www.youtube.com/watch?v=pjWOTH4mWLw
type: video:youtube
source: "Unity"
published: 2026-06-09T17:13:18.026Z
updated: 2026-06-09T17:13:32.027Z
tags: ["game-development", "unity", "svg"]
reading_time: 1
upvotes: 1
comments: 0
language: en
---

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# Using SVGs in UI Toolkit

**[Unity](https://daily.dev/sources/unity)** · 1 min read · 1 upvotes · 0 comments

## Summary

Unity 6.3 introduces native SVG support in UI Toolkit, allowing developers to drag SVG files directly into projects and use them as vector images in UI Builder. Unlike PNGs, SVGs remain crisp at any resolution, making them ideal for icons, logos, and scalable UI graphics. A useful tip: grayscale or white SVGs can be recolored using the image tint property, avoiding the need for separate textures while preserving rendering batches.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=pjWOTH4mWLw>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#svg](https://daily.dev/tags/svg)

[View this post on daily.dev](https://daily.dev/posts/using-svgs-in-ui-toolkit-3paqexayl)
