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# Valve's new Steam Controller: specs, pricing, and first impressions

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 2 upvotes · 0 comments

## Summary

Valve has launched a new Steam Controller priced at $99 USD, featuring magnetic thumbsticks, four haptic motors, an 8.39 Wh battery, and support for wireless/wired operation across Linux, Windows, and macOS. On Linux it runs through the Steam Runtime without dedicated HID kernel driver patches. Valve also announced the Steam Frame and a new Steam Machine alongside it, though neither has a release date due to memory pricing surges and parts shortages. Early hands-on impressions describe it as a deliberate, niche device aimed at PC and Steam Deck users seeking input flexibility rather than a mass-market gamepad replacement.

## Content

Valve has confirmed the new Steam Controller is available now at $99 USD (€99 EUR, £85 GBP, $149 CAD/AUD). Orders ship within 3–5 business days in the US.

## What's in the box

The controller features magnetic thumbsticks, four haptic motors, and an 8.39 Wh battery. It supports both wireless and wired operation, and runs on Linux, Windows, and macOS. On Linux, it works through the Steam Runtime — no dedicated HID kernel driver patches have shown up outside of Steam yet.

Valve announced the controller alongside two other products: the Steam Frame and a new Steam Machine. Neither has a release date yet, reportedly due to ongoing memory pricing surges and parts shortages.

## Early hands-on impressions

The Game Developer Podcast team got a unit directly from Valve before launch. Their impressions focused on the physical design — the Steam Puck, trackpad placement, and button layout — and what Valve's renewed hardware push might mean for developers. The short version: it's a deliberate piece of hardware aimed at a specific kind of player, not a mass-market gamepad replacement.

## Who it's for

The $99 price puts it above most standard controllers. It makes the most sense for Steam users who want more input flexibility — particularly on PC and Steam Deck-adjacent setups — rather than console players looking for a straightforward alternative.

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---

Tags: [#linux](https://daily.dev/tags/linux), [#game-development](https://daily.dev/tags/game-development), [#steam](https://daily.dev/tags/steam)

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