A podcast episode featuring two engineers from Veo, a Danish sports-tech company that builds AI-powered cameras for recording and analyzing sports matches. Anders Hellerup Madsen discusses embedded firmware and GStreamer-based media pipelines running on the camera hardware, while Gorm Casper covers the Rust-based backend that ingests and processes match footage. Together they explore where Rust fits across the hardware/software stack, trade-offs of using a systems language for media and computer vision work, and why Veo chose Rust for mission-critical components. Topics include GStreamer Rust bindings, Nvidia Jetson, CUDA, Temporal workflows, and the emerging Rust GPU ecosystem.
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