---
title: "\"We walked away from years of work\" – The long and troubled journey of The Wolf Among Us 2"
url: https://daily.dev/posts/we-walked-away-from-years-of-work-the-long-and-troubled-journey-of-the-wolf-among-us-2-dgggctbra
source_url: https://www.gamesindustry.biz/we-walked-away-from-years-of-work-the-long-and-troubled-journey-of-the-wolf-among-us-2
type: article
source: "GamesIndustry.biz"
published: 2026-06-08T08:01:01.974Z
updated: 2026-06-08T08:01:34.934Z
tags: ["game-development", "unreal-engine"]
reading_time: 10
upvotes: 0
comments: 0
language: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# "We walked away from years of work" – The long and troubled journey of The Wolf Among Us 2

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 10 min read · 0 upvotes · 0 comments

## Summary

Telltale CEO Jamie Ottilie details the turbulent development of The Wolf Among Us 2, which was revealed at Summer Game Fest after nearly a decade. The game underwent a full technical reset after an attempt to combine the Telltale Tool with Unreal Engine 4 failed, partly due to COVID disruptions. The team scrapped years of work and rebuilt on Unreal Engine 5 in partnership with Argentine studio Trick Studios. A remaster of the original game was also announced for Holiday 2026, while the sequel targets a vague 2027 window. Ottilie outlines a new, measured approach for Telltale: sequential releases every two to three years, a possible shift to simultaneous episode drops rather than staggered releases, and a desire to own more of the IP it develops.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/we-walked-away-from-years-of-work-the-long-and-troubled-journey-of-the-wolf-among-us-2>

## Similar posts on daily.dev

- [Telltale Games is back, but can it learn from its past mistakes?](https://daily.dev/posts/telltale-games-is-back-but-can-it-learn-from-its-past-mistakes--aepjtfluv) · Game Developer · 1 upvotes · 0 comments
- [The Wolf Among Us 2 Returns With 2027 Release Date](https://daily.dev/posts/the-wolf-among-us-2-returns-with-2027-release-date-wfquja7ep) · 80 LEVEL · 0 upvotes · 0 comments
- [Alien Isolation 2 devs on the 12 year wait](https://daily.dev/posts/alien-isolation-2-devs-on-the-12-year-wait-ojwr4slxv) · Game Developer · 1 upvotes · 0 comments
- [The Hollywood disruptors making a large-scale game with a 12-person team – and no generative AI](https://daily.dev/posts/the-hollywood-disruptors-making-a-large-scale-game-with-a-12-person-team-and-no-generative-ai-dbjllbn6x) · GamesIndustry.biz · 1 upvotes · 0 comments
- [MachineGames on being part of Microsoft, going back to the office, and Wolfenstein 3](https://daily.dev/posts/machinegames-on-being-part-of-microsoft-going-back-to-the-office-and-wolfenstein-3-bnkgcboax) · GamesIndustry.biz · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/we-walked-away-from-years-of-work-the-long-and-troubled-journey-of-the-wolf-among-us-2-dgggctbra)
