---
title: "Weekend Bevy: Skein and glTF Extensions"
url: https://daily.dev/posts/weekend-bevy-skein-and-gltf-extensions-1n8e8gji2
source_url: https://www.youtube.com/watch?v=VwD3XKx1Jwc
type: video:youtube
source: "chris biscardi"
published: 2026-05-31T07:48:53.770Z
updated: 2026-05-31T09:22:47.586Z
tags: ["game-development", "rust", "blender"]
reading_time: 226
upvotes: 0
comments: 0
language: en
---

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# Weekend Bevy: Skein and glTF Extensions

**[chris biscardi](https://daily.dev/sources/chrisbiscardi)** · 226 min read · 0 upvotes · 0 comments

## Summary

A live coding stream focused on implementing arbitrary glTF extension processing in Bevy, the Rust game engine. The developer walks through a new PR that adds a GltfExtensionHandler trait to Bevy, enabling third-party crates to process custom glTF extensions rather than being limited to glTF extras. The stream covers the conceptual difference between glTF extras (application-specific key-value data) and glTF extensions (more generic, can include global root data, buffer data, or no data at all). Practical demos include building an animation graph via a glTF extension and converting 3D meshes to 2D for use in a 2D game. The developer also works on integrating this into the Skein (Scheme) Blender-to-Bevy workflow tool, aiming to migrate component data export from extras to extensions for better interoperability.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=VwD3XKx1Jwc>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/weekend-bevy-skein-and-gltf-extensions-1n8e8gji2)
