A live coding stream transcript covering the development of Skein, a Bevy and Blender integration tool. The session focuses on adding image handle support for Bevy components exported via glTF. Key challenges explored include the mismatch between Blender's texture/image data model, the glTF data model, and Bevy's image/sampler model. The streamer works through workflow issues around how Blender creates texture samplers (only via material shader nodes), discusses glTF extension namespacing, and explores Python Blender API quirks when building UI for sampler configuration in the Skein panel.
•3h 26m watch time