---
title: "Weekend Bevy: Skein Image Handle Support in Blender"
url: https://daily.dev/posts/weekend-bevy-skein-image-handle-support-in-blender-1z0fznws6
source_url: https://www.youtube.com/watch?v=BA1a2__N2KI
type: video:youtube
source: "chris biscardi"
published: 2026-05-31T07:48:48.118Z
updated: 2026-05-31T09:14:32.045Z
tags: ["python", "rust", "blender"]
reading_time: 206
upvotes: 0
comments: 0
language: en
---

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# Weekend Bevy: Skein Image Handle Support in Blender

**[chris biscardi](https://daily.dev/sources/chrisbiscardi)** · 206 min read · 0 upvotes · 0 comments

## Summary

A live coding stream transcript covering the development of Skein, a Bevy and Blender integration tool. The session focuses on adding image handle support for Bevy components exported via glTF. Key challenges explored include the mismatch between Blender's texture/image data model, the glTF data model, and Bevy's image/sampler model. The streamer works through workflow issues around how Blender creates texture samplers (only via material shader nodes), discusses glTF extension namespacing, and explores Python Blender API quirks when building UI for sampler configuration in the Skein panel.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=BA1a2__N2KI>

---

Tags: [#python](https://daily.dev/tags/python), [#rust](https://daily.dev/tags/rust), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/weekend-bevy-skein-image-handle-support-in-blender-1z0fznws6)
