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title: What is the FUTURE of Unity in 2026? | daily.dev
description: Unity held a product update livestream ahead of GDC, showcasing incremental progress on their roadmap. Key highlights include: consolidating to URP as the...
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# What is the FUTURE of Unity in 2026?

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 15 min read · 0 upvotes · 0 comments

## Summary

Unity held a product update livestream ahead of GDC, showcasing incremental progress on their roadmap. Key highlights include: consolidating to URP as the single render pipeline (with HDRP staying stable and built-in being deprecated in 6.5), new URP features like real-time global illumination, screen space reflections, and better shadows coming in 6.7 LTS. AI tools in beta include level design assistance, profiler analysis, UI generation from sketches, scene annotations, checkpoint/rollback safety, and MCP support for third-party AI models. The CoreCLR migration roadmap continues, with the desktop player arriving in 6.7 and full editor integration in 6.8, bringing .NET 10 and C# 14 support. Web platform improvements include burst-compiled C# jobs, compute shaders, and memory increases up to 16GB. Unity 6.4 is expected to release at GDC.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=_QrcgWsr2PI>

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Tags: [#ai](https://daily.dev/tags/ai), [#c#](https://daily.dev/tags/c#), [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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