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title: What Makes a Good Physics Engine? | Erin Catto | daily.dev
description: A technical discussion on achieving floating-point determinism in physics engines. Key challenges include platform-specific math library differences (Windows...
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og:title: What Makes a Good Physics Engine? | Erin Catto | daily.dev
og:description: A technical discussion on achieving floating-point determinism in physics engines. Key challenges include platform-specific math library differences (Windows...
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# What Makes a Good Physics Engine? | Erin Catto

**[Game Engineering Podcast](https://daily.dev/sources/game_eng_podcast)** · 1 min read · 0 upvotes · 0 comments

## Summary

A technical discussion on achieving floating-point determinism in physics engines. Key challenges include platform-specific math library differences (Windows MSVC vs Linux/Mac trig functions), FMA instruction variations between platforms, and SIMD instructions like fast reciprocal square root behaving differently across NEON, SSE2, and AVX. Solutions include disabling fast math/contractions compiler flags and implementing custom trig functions. Multi-threading order sensitivity is also highlighted as a critical determinism concern.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=0PQPaVfRKjE>

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