---
title: "What's The Point Of Hard Games, Anyway?"
url: https://daily.dev/posts/what-s-the-point-of-hard-games-anyway--4uisjka2v
source_url: https://www.youtube.com/watch?v=Ip5pYl-MuYs
type: video:youtube
source: "Game Maker's Toolkit"
published: 2025-09-16T15:05:57.311Z
updated: 2025-09-16T15:06:17.025Z
tags: ["gaming", "ux", "game-design", "accessibility"]
reading_time: 12
upvotes: 41
comments: 12
language: en
---

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# What's The Point Of Hard Games, Anyway?

**[Game Maker's Toolkit](https://daily.dev/sources/gmtk)** · 12 min read · 41 upvotes · 12 comments

## Summary

Game difficulty serves three main purposes: creating satisfaction through overcoming challenges, supporting narrative themes, and encouraging proper gameplay mechanics usage. However, difficulty must be carefully balanced to avoid frustration. Effective difficulty design includes fair challenge mechanics, opportunities for players to adjust difficulty through exploration or settings, and ways to circumvent roadblocks. Games like Hollow Knight: Silksong demonstrate both successful difficulty implementation and problematic elements that can push players toward rage-quitting.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Ip5pYl-MuYs>

## Community discussion

Top comments from developers on daily.dev.

**@justbrowsing** · 12 upvotes

> Hard games can be much more engaging *if* the player understands the challenge, can see how to beat the challenge, and the challenge is not just a wall they can't cross, nor is it needlessly difficult.
>
> Easy games can be much more relaxing. Easy isn't the same as casual; a casual game is played in short breaks during lunch, or etc; which describes Tetris, a game that requires consistently near-perfect play, and which has versions with no cap to the escalation of difficulty.

**@kroket** · 6 upvotes

> Stop your yapping, it's just skill issues. If it's too hard for you, then it's not for you. Go play zuma or something.

**@a\_meb\_a** · 1 upvotes

> great post!

**@awkzardx** · 0 upvotes

> They always seem hard but there are always "THOSE GUYS" That don't know hard.🙄if you've met gamers who speak in gamer😂. like:
>
> "After a full wipe on the boss, the tank ragequit, the healer went AFK, and the toxic DPS started flaming in chat, so we had to FF."
>
> "With the new patch, the meta shifted so the OP combo was nerfed, making my old speedrun strat obsolete due to bad RNG."
>
> "He was caught trying to boost and got permabanned, but now he's just smurfing and griefing on a new account."
>
> "Our bronze noob kept feeding mid, so the fed enemy ADC snowballed hard and we got rekt."
>
> "My new GPU...

**@klxmtg** · 0 upvotes

> friend me on Roblox my user is : Ikeru_Edtiz

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---

Tags: [#gaming](https://daily.dev/tags/gaming), [#ux](https://daily.dev/tags/ux), [#game-design](https://daily.dev/tags/game-design), [#accessibility](https://daily.dev/tags/accessibility)

[View this post on daily.dev](https://daily.dev/posts/what-s-the-point-of-hard-games-anyway--4uisjka2v)
