---
title: "What the heck is an SVG sprite sheet?"
url: https://daily.dev/posts/what-the-heck-is-an-svg-sprite-sheet--tgwt7dugv
source_url: https://ryantrimble.com/blog/what-the-heck-is-an-svg-sprite-sheet/
type: article
source: "Piccalilli"
published: 2024-05-10T18:18:28.253Z
updated: 2024-05-10T18:18:27.399Z
tags: ["webdev", "svg"]
reading_time: 5
upvotes: 19
comments: 2
language: en
---

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# What the heck is an SVG sprite sheet?

**[Piccalilli](https://daily.dev/sources/piccalilli)** · 5 min read · 19 upvotes · 2 comments

## Summary

SVG sprite sheets combine the power of SVG with the concept of sprite sheets to deliver graphics, like icons, to users. SVGs are XML-based graphics that stay crisp at any size, and sprite sheets allow for multiple graphics to be stored in one resource. Using SVG sprite sheets can improve performance and ease of managing icons.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://ryantrimble.com/blog/what-the-heck-is-an-svg-sprite-sheet/>

## Community discussion

Top comments from developers on daily.dev.

**@pallasn** · 2 upvotes

> Why continue to use sprite sheet in http 2 ?

**@random\_user** · 2 upvotes

> I though sprite sheets were now an anti-pattern that has been discouraged for some time?  no?
>
> My understanding of sprite sheets was they were a workaround for the early HTTP protocol versions not having connection streaming.  Combining all the images into a sprite reduced requests giving a slight performance gain.  It was also my understanding that the opposite was true today, with HTTP 2 and HTTP 3 sprite sheets are actually slower and less efficient as they force the images to load in serial instead of parallel and reduce catchability in the face of change.
>
> Is there a reason you encourage...

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---

Tags: [#webdev](https://daily.dev/tags/webdev), [#svg](https://daily.dev/tags/svg)

[View this post on daily.dev](https://daily.dev/posts/what-the-heck-is-an-svg-sprite-sheet--tgwt7dugv)
