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title: When Complexity Becomes Your Enemy in Game Dev | daily.dev
description: A game developer shares a personal experience of over-engineering a simple two-state UI menu system in Unity by implementing a full state machine when 20 lines...
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# When Complexity Becomes Your Enemy in Game Dev

**[git-amend](https://daily.dev/sources/git-amend)** · 12 min read · 0 upvotes · 0 comments

## Summary

A game developer shares a personal experience of over-engineering a simple two-state UI menu system in Unity by implementing a full state machine when 20 lines of straightforward code would have sufficed. The post explains what over-engineering is, why experienced developers fall into the trap, and how to recognize it using principles like YAGNI (You Ain't Gonna Need It). Two concrete examples are walked through: a state machine for a two-screen menu and a dependency injection/service locator setup for an enemy stats system. The core advice is to build the simplest solution that works for current requirements, and only introduce complexity when there is a clear, known reason to do so.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=tCVFxkbf9cw>

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---

Tags: [#general-programming](https://daily.dev/tags/general-programming), [#game-development](https://daily.dev/tags/game-development), [#architecture](https://daily.dev/tags/architecture), [#unity](https://daily.dev/tags/unity), [#dependency-injection](https://daily.dev/tags/dependency-injection)

[View this post on daily.dev](https://daily.dev/posts/when-complexity-becomes-your-enemy-in-game-dev-wsmbruw0a)

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