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title: Why an Open Standard For Gaussian Splats Changes 3D Modeling
description: The Khronos Group has released a candidate extension called KHR_gaussian_splatting for glTF 2.0, creating the first open standard for storing 3D Gaussian...
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# Why an Open Standard For Gaussian Splats Changes 3D Modeling

**[Khronos](https://daily.dev/sources/khronos)** · 11 min read · 0 upvotes · 0 comments

## Summary

The Khronos Group has released a candidate extension called KHR_gaussian_splatting for glTF 2.0, creating the first open standard for storing 3D Gaussian splats in the widely used 3D transmission format. Gaussian splatting converts photographs into photorealistic 3D scenes using millions of soft, fuzzy blobs (splats) that capture fine details like wires, reflections, and glass. Without a shared standard, developers would build proprietary formats, fragmenting the ecosystem. Bentley Systems played a central role in the effort, with contributions from Autodesk, NVIDIA, Niantic Spatial, Esri, and others. The current release candidate stabilizes the spec and schema but excludes compression, which will be standardized later. Looking ahead, teams are working on adding a time dimension to Gaussian splats for monitoring infrastructure changes over time. Ratification is expected in Q2 2026.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://blog.bentley.com/insights/why-gaussian-splats-could-change-infrastructure>

## Similar posts on daily.dev

- [Khronos Announces glTF Gaussian Splatting Extension](https://daily.dev/posts/khronos-announces-gltf-gaussian-splatting-extension-d31gmyqi1) · Khronos · 1 upvotes · 0 comments

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