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# Why Every C++ Game Developer Should Learn SDL 3 Now - Mike Shah - CppCon 2025

**[C\+\+](https://daily.dev/sources/isocpp)** · 65 min read · 3 upvotes · 0 comments

## Summary

A CppCon 2025 talk by Mike Shah introducing SDL3 (Simple DirectMedia Layer) for C++ game developers. Covers SDL3's cross-platform value proposition, basic window creation and event handling, 2D rendering with surfaces and textures, hardware-accelerated rendering via the SDL renderer, and the new SDL GPU API that provides a higher-level abstraction over Vulkan, Metal, and Direct3D 12. Includes live demos showing window creation, sprite animation, and GPU-rendered quads. Also touches on shader basics (vertex, fragment, compute), SPIR-V compilation, and the broader question of whether C++ should have a standard graphics library.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=tV1giXd0-Us>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++), [#graphics-programming](https://daily.dev/tags/graphics-programming)

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