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# Why MSAA Should Be In EVERY Deferred Renderer | The Incompetence Of Crysis 3's Implementation.

**[Threat Interactive](https://daily.dev/sources/threatinteractive)** · 15 min read · 0 upvotes · 0 comments

## Summary

Threat Interactive Video 28 discusses the butchered MSAA implementation inside Crysis 3 to isolate where improvements can be made in a modern deferred renderer. 
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------- 
Chapters
Recap on MSAA Myths & What We're Debunking Next: 0:00 
Poor MSAA Performance 1: 2:09 
Poor MSAA Visuals 1: 3:48 
Poor MSAA Visuals 2: 5:28 
Poor MSAA Performance 2: 8:31 
Poor MSAA Performance 3: 9:09 
Poor MSAA Visuals 3: 13:08 
3 Topics That Need Mainstream Attention: 14:22 
How Half-Res Effects Work In Fox Engine: 11:23 
Why Supporting Us Fights Against Complacency: 12:23

------ Credits & Resources:
https://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
https://gdcvault.com/play/1017626/Advanced-Visual-Effects-with-DirectX
https://jcgt.org/published/0001/01/02/
http://tesseract.gg/
https://www.intel.com/content/www/us/en/developer/articles/technical/conservative-morphological-anti-aliasing-20.html
https://www.iryoku.com/smaa/downloads/SMAA-Enhanced-Subpixel-Morphological-Antialiasing.pdf
https://web.archive.org/web/20121003055536/http://techreport.com/review/6672/ati-radeon-x800-graphics-processors/22
https://www.youtube.com/watch?v=Nef6yWYu0-I
https://advances.realtimerendering.com/s2017/DecimaSiggraph2017.pdf
https://www.iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf
https://www.shadertoy.com/view/lljBWG
Understanding Uncanny AA edges:https://www.youtube.com/watch?v=vDByyuwT7Q4

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=SxCMaTEoBoI>

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