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Why Now Is the Right Time to Launch a D2C Webshop for Your Mobile Game

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Direct-to-consumer (D2C) webshops have become a mainstream revenue channel for mobile games, with top 100 titles growing D2C earnings by an estimated 38% in 2025. Regulatory and legal pressure in the US, EU, Japan, and South Korea has forced Apple and Google to allow developers to direct players to external payment channels. The fee structure varies by traffic source: direct web traffic carries zero platform commission (only 3–5% payment processing fees), in-game link-outs may carry platform fees up to ~20% depending on region, while standard in-app purchases cost 20–30%. Even with player discounts of 10–15% to incentivize webshop use, studios typically net more per transaction than through in-app purchases. Beyond margin improvements, D2C unlocks pricing flexibility, custom bundles, and granular discount structures. Tooling has matured significantly — no-code/low-code webshop builders, expanded payment provider ecosystems, and unified reporting across channels have made D2C accessible to studios of all sizes, not just large publishers.

    #unity#mobile-gaming
Jul 29•7m read time•From unity.com
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What’s changed with platform policies across marketsThe business case for D2C webshops for mobile games
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