---
title: "Why Now Is the Right Time to Launch a D2C Webshop for Your Mobile Game"
url: https://daily.dev/posts/why-now-is-the-right-time-to-launch-a-d2c-webshop-for-your-mobile-game-3trqutetb
source_url: https://unity.com/blog/mobile-game-webshop-business-case
type: article
source: "Unity"
published: 2026-07-29T08:04:09.407Z
updated: 2026-07-29T08:04:36.899Z
tags: ["unity", "mobile-gaming"]
reading_time: 7
upvotes: 0
comments: 0
language: en
---

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# Why Now Is the Right Time to Launch a D2C Webshop for Your Mobile Game

**[Unity](https://daily.dev/sources/unity)** · 7 min read · 0 upvotes · 0 comments

## Summary

Direct-to-consumer (D2C) webshops have become a mainstream revenue channel for mobile games, with top 100 titles growing D2C earnings by an estimated 38% in 2025. Regulatory and legal pressure in the US, EU, Japan, and South Korea has forced Apple and Google to allow developers to direct players to external payment channels. The fee structure varies by traffic source: direct web traffic carries zero platform commission (only 3–5% payment processing fees), in-game link-outs may carry platform fees up to ~20% depending on region, while standard in-app purchases cost 20–30%. Even with player discounts of 10–15% to incentivize webshop use, studios typically net more per transaction than through in-app purchases. Beyond margin improvements, D2C unlocks pricing flexibility, custom bundles, and granular discount structures. Tooling has matured significantly — no-code/low-code webshop builders, expanded payment provider ecosystems, and unified reporting across channels have made D2C accessible to studios of all sizes, not just large publishers.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://unity.com/blog/mobile-game-webshop-business-case>

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Tags: [#unity](https://daily.dev/tags/unity), [#mobile-gaming](https://daily.dev/tags/mobile-gaming)

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