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# Why Practical Puppets Still Matter in the Age of Digital Characters

**[80 LEVEL](https://daily.dev/sources/80lv)** · 7 min read · 0 upvotes · 0 comments

## Summary

Zack Buchman, Creative Director at Furry Puppet Studio, shares insights into the studio's puppet-making philosophy and production pipeline. He explains how every character begins with loose sketching and foam sculpting before moving through material testing, eye placement, and performance testing. The interview covers how design requirements shift depending on the medium — close-up camera work demands precise finishing, while live mascots need durability and broad readability. Buchman advocates for minimal mechanics, letting performance carry the character, and sees practical puppets and CG as complementary rather than competing. He advises aspiring creature designers to build early and often, as physical construction reveals what drawings cannot.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/interview-why-practical-puppets-still-matter-in-the-age-of-digital-characters>

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Tags: [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/why-practical-puppets-still-matter-in-the-age-of-digital-characters-to1ubn0xf)

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