---
title: "Winter of Quality 2026 — Blender Developers Blog"
url: https://daily.dev/posts/winter-of-quality-2026-blender-developers-blog-40wocayoi
source_url: https://code.blender.org/2026/02/winter-of-quality-2026/
type: article
source: "Blender"
published: 2026-02-16T12:12:56.514Z
updated: 2026-02-16T12:13:19.398Z
tags: ["open-source", "3d", "blender", "technical-debt"]
reading_time: 4
upvotes: 0
comments: 0
language: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Winter of Quality 2026 — Blender Developers Blog

**[Blender](https://daily.dev/sources/blender)** · 4 min read · 0 upvotes · 0 comments

## Summary

Blender's development team completed a focused quality initiative during winter 2025-2026, fixing over 350 reported bugs across 14 modules. Beyond bug fixes, developers tackled technical debt, modernized C++ code, improved performance in animation and rendering systems, added automated tests across multiple modules, and reduced untriaged reports from 90+ to ~20. Major work included removing legacy animation code, refactoring the compositor for reusable node trees, transitioning mesh attributes to a new storage format, and cleaning up the Video Sequence Editor codebase.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://code.blender.org/2026/02/winter-of-quality-2026/>

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---

Tags: [#open-source](https://daily.dev/tags/open-source), [#3d](https://daily.dev/tags/3d), [#blender](https://daily.dev/tags/blender), [#technical-debt](https://daily.dev/tags/technical-debt)

[View this post on daily.dev](https://daily.dev/posts/winter-of-quality-2026-blender-developers-blog-40wocayoi)
