---
title: "WWDC26: Bringing Cyberpunk 2077 to Mac | Apple"
url: https://daily.dev/posts/wwdc26-bringing-cyberpunk-2077-to-mac-apple-uvzchk8hq
source_url: https://www.youtube.com/watch?v=XN_ZkjNNgvk
type: video:youtube
source: "Apple Developer"
published: 2026-06-08T21:25:20.135Z
updated: 2026-06-08T21:26:00.396Z
tags: ["game-development"]
reading_time: 27
upvotes: 0
comments: 0
language: en
---

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# WWDC26: Bringing Cyberpunk 2077 to Mac | Apple

**[Apple Developer](https://daily.dev/sources/appledeveloper)** · 27 min read · 0 upvotes · 0 comments

## Summary

CD PROJEKT RED's Paweł Sasko and Apple's Garrett Austin walk through the full process of porting Cyberpunk 2077: Ultimate Edition to Mac. The talk covers using Apple's Game Porting Toolkit for pre-port evaluation, building a native Metal rendering pipeline with Metal Shader Converter, implementing MetalFX Upscaling with Dynamic Resolution Scaling for performance headroom, and creating a 'For this Mac' device-based preset system. Platform-native integrations include NSNotification-based window/display management, Game Mode, Game Controller framework support, automatic HDR calibration via Apple's EDR APIs (maximumExtendedDynamicRangeColorComponentValue), head-tracked spatial audio for AirPods via AVAudioEngine, and iCloud Drive save sync. The game shipped as Mac Game of the Year in Apple's 2025 App Store Awards.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=XN_ZkjNNgvk>

---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/wwdc26-bringing-cyberpunk-2077-to-mac-apple-uvzchk8hq)
