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title: WWDC26: Make your game great with touch | Apple | daily.dev
description: A step-by-step walkthrough of implementing touch controls for iOS/iPadOS games using Apple&#x27;s Touch Controller framework. Covers setting up a touch controller...
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og:title: WWDC26: Make your game great with touch | Apple | daily.dev
og:description: A step-by-step walkthrough of implementing touch controls for iOS/iPadOS games using Apple&#x27;s Touch Controller framework. Covers setting up a touch controller...
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# WWDC26: Make your game great with touch | Apple

**[Apple Developer](https://daily.dev/sources/appledeveloper)** · 24 min read · 0 upvotes · 0 comments

## Summary

A step-by-step walkthrough of implementing touch controls for iOS/iPadOS games using Apple's Touch Controller framework. Covers setting up a touch controller that integrates with the existing Game Controller framework (GCController), designing flexible layouts with anchor points and safe area insets, and replacing direct physical-controller mappings with touch-native interactions. Key techniques include using full-screen collider shapes for thumbsticks, replacing multi-button combos with single-action gestures, dynamically showing/hiding controls based on game context, updating button icons to reflect current actions, and adding custom visual feedback like a sprint halo indicator. The session uses a real game as a running example throughout.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=ye_iMRAvQ1c>

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