A WWDC26 session covering how to make custom SwiftUI controls accessible using VoiceOver and other assistive technologies. The session introduces four guiding principles: communicating control purpose, value, actions, and feedback. Practical examples include a coffee dispenser slider (using accessibilityLabel, accessibilityValue, adjustable trait, passthrough gesture), a 2D equalizer pad (using custom actions for multi-axis navigation), and an interactive cat app (using direct touch with requiresActivation and silentOnTouch options). Key APIs covered: accessibilityLabel, accessibilityValue, .adjustable trait, accessibilityAdjustableAction, accessibilityActivationPoint, accessibilityAction, and accessibilityDirectTouch.
•16m watch time
109 Impressions