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description: Wrapping gesture-driven SwiftUI views in AnyView inside a reusable container causes gesture priority resolution to break, leading to conflicts between taps and...
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# You mentioned gesture handling broke when using AnyView in a container. What did you run into?

**[Rebeloper](https://daily.dev/sources/rebeloper)** · 1 min read · 0 upvotes · 0 comments

## Summary

Wrapping gesture-driven SwiftUI views in AnyView inside a reusable container causes gesture priority resolution to break, leading to conflicts between taps and drags in complex interactions. The fix is to keep containers generic with typed content parameters instead of using AnyView, which restores correct gesture handling.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=wf0kND9hUhE>

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Tags: [#swiftui](https://daily.dev/tags/swiftui)

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