---
title: "ZBrush Sculpting Practice Exploring Stone Elements"
url: https://daily.dev/posts/zbrush-sculpting-practice-exploring-stone-elements-gkfq2ngxo
source_url: https://80.lv/articles/explore-surface-variation-in-this-zbrush-stone-sculpting-practice
type: article
source: "80 LEVEL"
published: 2026-05-22T12:47:23.551Z
updated: 2026-05-22T12:47:46.149Z
tags: ["game-design", "unreal-engine"]
reading_time: 2
upvotes: 0
comments: 0
language: en
---

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# ZBrush Sculpting Practice Exploring Stone Elements

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Nadya Pal's stone sculpting project, which earned second place in the 80 Level Showcase Competition, showcases ZBrush-sculpted stone elements decimated and imported into Unreal Engine 5 with Nanite. The work explores surface variation, stone patterns, and compositional designs assembled from sculpted wall assets.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/explore-surface-variation-in-this-zbrush-stone-sculpting-practice>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/zbrush-sculpting-practice-exploring-stone-elements-gkfq2ngxo)
