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title: Zink: Summer Update & SIGGRAPH 2019 | daily.dev
description: Erik Faye-Lund provides a summer update on Zink, an OpenGL implementation built on top of Vulkan. Recent additions include gl_FrontFacing, glPointSize(),...
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og:title: Zink: Summer Update & SIGGRAPH 2019 | daily.dev
og:description: Erik Faye-Lund provides a summer update on Zink, an OpenGL implementation built on top of Vulkan. Recent additions include gl_FrontFacing, glPointSize(),...
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# Zink: Summer Update & SIGGRAPH 2019

**[Collabora Blog](https://daily.dev/sources/collabora)** · 3 min read · 0 upvotes · 0 comments

## Summary

Erik Faye-Lund provides a summer update on Zink, an OpenGL implementation built on top of Vulkan. Recent additions include gl_FrontFacing, glPointSize(), gl_FragDepth, and glShadeModel(GL_FLAT) support. A significant architectural rewrite was undertaken to fix early design mistakes, which temporarily regressed support back to OpenGL 2.1. Blender is shown running via Zink. The author also announces a talk slot at the Khronos Vulkan Sessions during SIGGRAPH 2019, open to attendees without a full conference pass.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.collabora.com/news-and-blog/blog/2019/07/25/zink-summer-update-and-siggraph-2019>

## Questions this post answers

### What is Zink and what does it do?

Zink is an OpenGL implementation built on top of Vulkan, developed as part of the Mesa graphics stack. It translates OpenGL API calls into Vulkan, allowing OpenGL applications to run on Vulkan drivers. It has demonstrated running Blender and supports up to OpenGL 2.1 after a significant architectural rewrite to fix early design mistakes.

_Developers working with Mesa or graphics driver stacks track Zink's progress on daily.dev._

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---

Tags: [#vulkan](https://daily.dev/tags/vulkan), [#mesa](https://daily.dev/tags/mesa)

[View this post on daily.dev](https://daily.dev/posts/zink-summer-update-siggraph-2019-5fuztvx6g)

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