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title: Best 80 LEVEL posts — May 2025 | daily.dev
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og:description: The most upvoted 80 LEVEL posts from May 2025, curated by the daily.dev community.
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# Best of 80 LEVEL — May 2025

1. 1  
[](https://daily.dev/posts/this-one-fab-user-has-over-38-000-ai-generated-assets-zjdeittmq "This One Fab User Has Over 38,000 AI-Generated Assets")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 1y  
This One Fab User Has Over 38,000 AI-Generated Assets  
Epic Games' Fab marketplace has been criticized for being overrun with AI-generated assets, with one user alone contributing over 38,000\. This has led to difficulties in finding quality human-made assets and has raised questions about Fab's approval process. Digital artists and developers are frustrated by the unchecked spread of AI content in this marketplace.  
49  
10
2. 2  
[](https://daily.dev/posts/beautiful-summoner-monster-who-loves-her-eo4cjqtf3 "Beautiful Summoner & Monster Who Loves Her")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 1y  
Beautiful Summoner & Monster Who Loves Her  
Soohyeon Kim's new 3D artwork depicts a beautiful summoner and her monster, showcasing their loving relationship. The piece uses several design tools such as 3ds Max and ZBrush. Explore Kim's attention to detail on ArtStation and follow 80 Level for art resources and community engagement.  
47  
5
3. 3  
[](https://daily.dev/posts/ex-bethesda-developer-explains-why-it-doesn-t-move-to-unreal-rqjhyt2yp "Ex-Bethesda Developer Explains Why It Doesn't Move to Unreal")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 1y  
Ex-Bethesda Developer Explains Why It Doesn't Move to Unreal  
Bethesda's reliance on its proprietary Creation Engine for games like Starfield is rooted in the complexities and unique requirements of their game development process. Former studio lead Dan Nanni explains the difficulties in switching to Unreal Engine, emphasizing the need for custom solutions and highlighting issues such as maintaining open-ended structures and accommodating modding. While Creation Engine 2 offers improvements, common problems like loading screens persist due to engine limitations. A transition to Unreal is seen as inevitable yet challenging, with the potential impact on modders being a significant consideration.  
36  
5
4. 4  
[](https://daily.dev/posts/crazy-horse-pen-animation-made-in-blender-ngt2cphuv "Crazy Horse Pen Animation Made in Blender")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 1y  
Crazy Horse Pen Animation Made in Blender  
Artist KoalaOK reveals a surreal horse pen animation made using Blender, featuring fantastical elements like an imp with a whip and spectral scythe. This imaginative work is part of a portfolio that includes other Blender projects, showcasing creative potential in digital art.  
19  
1
5. 5  
[](https://daily.dev/posts/hokusai-s-great-wave-recreated-as-real-time-simulation-iqogo3pnm "Hokusai's Great Wave Recreated As Real-Time Simulation")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 1y  
Hokusai's Great Wave Recreated As Real-Time Simulation  
Creative Developer Renaud Rohlinger demonstrated a real-time streaming application, blending digital art with technology by recreating 'The Great Wave off Kanagawa' using WebGPU and TouchDesigner, eliminating CPU usage for texture transfer. The project was showcased in a seamless process enabling visual content flow from web to desktop applications.  
16

[See all 80 LEVEL archives](/sources/80lv/best-of)

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