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title: Best 80 LEVEL posts — June 2026 | daily.dev
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# Best of 80 LEVEL — June 2026

1. 1  
[](https://daily.dev/posts/pewdiepie-releases-his-own-self-hosted-ai-workspace-for-free-jahriaalb "PewDiePie Releases His Own Self-Hosted AI Workspace for Free")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 15w  
PewDiePie Releases His Own Self-Hosted AI Workspace for Free  
PewDiePie (Felix Kjellberg) has released Odysseus, a free self-hosted AI workspace designed as a privacy-focused alternative to ChatGPT and Claude. The tool runs locally on your machine, supports API integrations, and includes a document editor and an early-stage image editor. It is available on Linux, Windows, macOS, and mobile. PewDiePie emphasizes that the project will always be free and never track user data. However, security researchers have already identified vulnerabilities related to its ability to connect to remote PCs, raising concerns about its safety at this early stage.  
157  
52
2. 2  
[](https://daily.dev/posts/epic-games-presented-open-sourced-version-control-system-hda9nhyd9 "Epic Games Presented Open-Sourced Version Control System")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 13w  
Epic Games Presented Open-Sourced Version Control System  
Epic Games has released Lore, an open-source version control system designed specifically for game and entertainment projects that combine code with large binary assets. Unlike Git, Lore treats binary files as first-class citizens with native chunked storage, deduplication, and sparse/on-demand data hydration. It uses a centralized, content-addressed architecture with Merkle trees and an immutable revision chain. The system supports multi-tenant isolation, vast scalability, and can be extended via C/C++, C#, Rust, Go, Python, or JavaScript. Planned features include VFS support, OAuth integration, scalable locking, multi-server replication, and a VS Code plugin. Lore is available on Windows, macOS (ARM64), and Linux.  
98  
6
3. 3  
[](https://daily.dev/posts/solo-developer-on-creating-an-adventure-game-about-a-clockwork-toy-nffnkpiqm "Solo Developer on Creating an Adventure Game About a Clockwork Toy")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 14w  
Solo Developer on Creating an Adventure Game About a Clockwork Toy  
Solo UK developer Jamie Rowan shares the development journey of Lelu, a monochromatic action-adventure game about a clockwork toy. He discusses the game's Zelda and Metroid inspirations, its parry/reflect mechanic refined through playtesting, and the technical stack: GameMaker as the engine, Aseprite for sprites, Blender with Rigify for 3D models, and LDtk for level design (requiring a custom parser for GameMaker integration). Key lessons include adding localization support early, prototyping before creating detailed assets, and accepting that a monochromatic art style won't appeal to everyone.  
45  
1
4. 4  
[](https://daily.dev/posts/valve-explains-why-the-steam-machine-is-so-expensive-exed17qt7 "Valve Explains Why the Steam Machine is So Expensive")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 12w  
Valve Explains Why the Steam Machine is So Expensive  
Valve has explained why the new Steam Machine starts at $1,049, citing rising component costs for RAM and storage that made their original pricing goal unviable. The company also addressed supply constraints that limited launch unit availability. Philosophically, Valve defended its decision not to subsidize the hardware at a loss, arguing that selling below cost to recoup through software or a closed ecosystem goes against the open nature of PC gaming. The result is a device more expensive than Valve originally intended.  
37  
12
5. 5  
[](https://daily.dev/posts/xbox-game-pass-lost-millions-of-subscribers-after-price-jump-9kq1lhcl7 "Xbox Game Pass Lost "Millions" of Subscribers After Price Jump")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 14w  
Xbox Game Pass Lost "Millions" of Subscribers After Price Jump  
Xbox lost millions of subscribers in the months following a 50% price increase for Game Pass Ultimate, which jumped to $30\. Chief strategy officer Matthew Ball confirmed the losses at Summer Game Fest, with new CEO Asha Sharma also weighing in. The price has since been revised down to $23, though Call of Duty is no longer available day one. Ball says the revised offering is resonating with users. Xbox also denied rumors it plans to exit the console hardware business, though it will release fewer exclusives going forward.  
23  
10
6. 6  
[](https://daily.dev/posts/this-indie-game-has-accurate-eyeglasses-distortion-qb33xhzlf "This Indie Game Has Accurate Eyeglasses Distortion")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 15w  
This Indie Game Has Accurate Eyeglasses Distortion  
The developers of Tenkemo, a cozy open-world indie game built by a two-person team, implemented an accurate eyeglasses distortion shader effect in about an hour of work. Tenkemo blends Minecraft-style building with Animal Crossing charm, featuring water physics, animal companions, and multiplayer support. The game is available to wishlist on Steam with a Kickstarter campaign launching soon.  
20  
3
7. 7  
[](https://daily.dev/posts/ff7-revelation-head-explains-choice-of-unreal-engine-4-over-ue5-spvibomyi "FF7 Revelation Head Explains Choice of Unreal Engine 4 Over UE5")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 12w  
FF7 Revelation Head Explains Choice of Unreal Engine 4 Over UE5  
Final Fantasy 7 Revelation director Naoki Hamaguchi explains why the team chose to stick with Unreal Engine 4 rather than migrate to UE5\. The primary reason is time: the team had already built extensive custom solutions on UE4, and rebuilding everything in UE5 would significantly delay the release. Hamaguchi also notes that during Rebirth's development, the team created custom rendering systems that achieve visual quality comparable to UE5's Nanite. FF7 Revelation, the third and final chapter of the remake trilogy, is set to launch in spring 2027 on all major platforms.  
16  
2
8. 8  
[](https://daily.dev/posts/new-godot-editor-with-performance-ux-improvements-w8g7eqavi "New Godot Editor With Performance & UX Improvements")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 13w  
New Godot Editor With Performance & UX Improvements  
GDstudio, a third-party editor for Godot Engine projects, has entered alpha for Windows with Mac and Linux support planned. The key feature is multi-scene viewing: each scene, script, or resource opens in its own tab that can be freely arranged or moved to separate monitors, unlike the default Godot Editor which restricts you to one view at a time. It currently supports Godot 4.6.3 projects, includes the C# module by default, and migration to Godot 4.7 is planned once that version releases. The developer recommends using source control or backups when working with the alpha.  
19  
2
9. 9  
[](https://daily.dev/posts/square-enix-finally-reveals-new-trailer-for-kingdom-hearts-iv-siw0ducnb "Square Enix Finally Reveals New Trailer For Kingdom Hearts IV")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 14w  
Square Enix Finally Reveals New Trailer For Kingdom Hearts IV  
Square Enix has revealed a new gameplay trailer for Kingdom Hearts IV at a Nintendo Direct, four years after the game's initial announcement. The trailer shows Sora battling a giant Darkside Heartless in Quadratum and confirms simultaneous launch across all major platforms including PC and Nintendo Switch 2, though no release date was given. Alongside this, the Kingdom Hearts Collection bundle is set to launch October 8 for Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.  
13  
1
10. 10  
[](https://daily.dev/posts/anti-cheat-compatibility-issues-will-limit-steam-machine-s-library-7nvochuqu "Anti-Cheat Compatibility Issues Will Limit Steam Machine's Library")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 11w  
Anti-Cheat Compatibility Issues Will Limit Steam Machine's Library  
Valve's Steam Machine will have a limited game library due to anti-cheat software incompatibility with Linux. Since SteamOS is Linux-based, popular titles like Fortnite, League of Legends, Valorant, Destiny 2, Apex Legends, Call of Duty, and GTA Online are unlikely to run on the device. Many of these games use kernel-level or Windows-specific anti-cheat systems that don't support Linux, posing a significant limitation for the anticipated hardware launch.  
44  
21
11. 11  
[](https://daily.dev/posts/epic-ceo-criticizes-valve-s-ai-disclosure-policy-for-steam-bvbqayzgd "Epic CEO Criticizes Valve's AI Disclosure Policy for Steam")  
Article  
![Avatar of 80lv](https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093)80 LEVEL · 12w  
Epic CEO Criticizes Valve's AI Disclosure Policy for Steam  
Epic Games CEO Tim Sweeney publicly criticized Valve's AI disclosure policy on Steam, arguing it unfairly burdens developers — especially smaller studios — by requiring them to label their games with an AI tag that invites community backlash. Sweeney contends that AI tools are essential equalizers for indie developers competing against well-funded studios, and that forcing disclosure effectively penalizes developers for using productivity-enhancing tools. He warns that denying smaller teams access to AI could drive them out of business entirely.  
13  
14

[See all 80 LEVEL archives](/sources/80lv/best-of)

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