<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/sources/gmtk/best-of/2026/05" -->

---
title: Best Game Maker&#x27;s Toolkit posts — May 2026 | daily.dev
description: The most upvoted Game Maker&#x27;s Toolkit posts from May 2026, curated by the daily.dev community.
canonical: https://daily.dev/sources/gmtk/best-of/2026/05
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:url: https://daily.dev/sources/gmtk/best-of/2026/05
og:type: website
og:site_name: daily.dev
og:title: Best Game Maker&#x27;s Toolkit posts — May 2026 | daily.dev
og:description: The most upvoted Game Maker&#x27;s Toolkit posts from May 2026, curated by the daily.dev community.
og:image: https://media.daily.dev/image/upload/s--VAY5ToZt--/f_auto/v1724209435/public/daily.dev%20-%20open%20graph
---

# Best of Game Maker's Toolkit — May 2026

1. 1  
[](https://daily.dev/posts/how-rockstar-fit-an-entire-city-into-playstation-2-memory-xohjeqrkk "How Rockstar fit an entire city into PlayStation 2 memory")  
Video  
![Avatar of gmtk](https://media.daily.dev/image/upload/s--6_c4eJ5j--/f_auto/v1737648632/logos/gmtk)Game Maker's Toolkit · 17w  
How Rockstar fit an entire city into PlayStation 2 memory  
A deep technical breakdown of how Rockstar North fit Grand Theft Auto III's Liberty City into the PlayStation 2's 32MB RAM using asset streaming. The post covers five core engineering challenges: pop-in (solved with LOD and low-poly imposters), limited memory (solved by strict asset pools and tight optimisation), memory fragmentation (solved with a custom memory manager and fixed-size assets), DVD seeking latency (solved by optimising asset placement on disc and duplicating common models), and player speed outpacing the streaming system (solved by capping vehicle speeds and placing obstacles on long straight roads). The author demonstrates the streaming system live using a process monitor and a custom-compiled GTA3 executable, and traces how these techniques evolved through Vice City, San Andreas, and remain relevant in modern open-world games.  
106  
5

[See all Game Maker's Toolkit archives](/sources/gmtk/best-of)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@graph":[{"@type":"CollectionPage","@id":"https://daily.dev/sources/gmtk/best-of/2026/05#page","url":"https://daily.dev/sources/gmtk/best-of/2026/05","name":"Best Game Maker's Toolkit Posts — May 2026","description":"The most upvoted Game Maker's Toolkit posts from May 2026, curated by the daily.dev community.","isPartOf":{"@type":"WebSite","url":"https://daily.dev"}},{"@type":"ItemList","@id":"https://daily.dev/sources/gmtk/best-of/2026/05#items","numberOfItems":1,"itemListElement":[{"@type":"ListItem","position":1,"url":"https://daily.dev/posts/how-rockstar-fit-an-entire-city-into-playstation-2-memory-xohjeqrkk","name":"How Rockstar fit an entire city into PlayStation 2 memory"}]},{"@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Sources","item":"https://daily.dev/sources"},{"@type":"ListItem","position":3,"name":"Game Maker's Toolkit","item":"https://daily.dev/sources/gmtk"},{"@type":"ListItem","position":4,"name":"Best of","item":"https://daily.dev/sources/gmtk/best-of"},{"@type":"ListItem","position":5,"name":"May 2026"}]}]}
```

