Building a game in 30 days with Godot
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A veteran narrative designer from Firaxis Games (Marvel's Midnight Suns, Civilization VII) documents his 30-day journey learning Godot from scratch and building a complete game. The story covers scoping advice from an indie dev, early struggles with tutorials, debugging quirks like the 'Rounded' checkbox bug and a capitalization error in Dialogic, the challenge of designing a narrative clicker game, and the growing pains of ad-hoc code architecture. The result was a 20-minute playable game called The Last Lamplighter, and a conclusion that Godot's accessibility makes it a strong choice for solo developers despite not being a magic solution.
Table of contents
Day one: the game that doesn’t existDay two: the tutorial abyssDay five: the first systemDay twelve: the mathematics of clickingDay twenty-one: chaos in the codeDay thirty: a twenty-minute gameDay thirty-one and beyond: was this worth it?146.7K Impressions4 Comments