A 3D Environment Artist at Sony Bluepoint Games shares a detailed breakdown of creating an abandoned treehouse scene in 2 weeks. The workflow covers AI-generated concept art for initial inspiration, blockout and kitbashing techniques in Blender, trim sheet texturing, PCG-based vine generation in Unreal Engine 5.7.1, foliage placement strategies, and Lumen-based lighting with volumetric fog tricks. The artist emphasizes time management, working 1-2 hours daily, and using Megascans to meet tight deadlines while maintaining quality.
Table of contents
The Foliage137 Impressions