Claude Code built me a dungeon crawler in one shot, but the real work was fixing what it broke
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An experiment using Claude Code to build a text-based dungeon crawler game with minimal human intervention. The first build was surprisingly functional but contained a game-breaking bug — the amulet needed to win was never placed in the world. A second fix attempt introduced another unwinnable loop where defeating the final boss required an item only obtainable by defeating the final boss. A third iteration finally resolved all blockers, producing a fully playable game. The experience highlights how AI coding tools can rapidly scaffold complex projects but often introduce subtle logical errors that require multiple rounds of human-guided debugging.