Godot 4.7 beta 4 has been released, likely the final development snapshot before the release candidate process begins. This iteration over beta 3 includes 54 fixes from 38 contributors, focusing primarily on regression fixes. Key changes include: fixing autosmooth behavior in 3D, resolving ResourceLoader deadlocks, fixing a MaterialStorage race condition, disabling ubershaders on problematic Adreno GPU compiler versions, fixing BoxContainer clipping issues, and various editor UI improvements. Standard and .NET (C#) builds are available for testing.
4.7K Impressions