Godot 4.8 dev 2 is now available as a pre-release snapshot with 197 fixes from 93 contributors. Key highlights include auto-expansion of resources in the inspector, a new 'Play Scene' option in the file system context menu, and improved version control friendliness by writing Object variants with newlines between properties. Additional changes cover 2D/3D editor improvements, faster child node removal, Jolt Physics updated to 5.6.0, GDScript crash resilience improvements, and deterministic shader compiler float formatting. Both standard and .NET (C#) builds are available for testing.
27.1K Impressions