Epic Games has released Lore, a new open-source version control system (MIT license) designed specifically for the large-file demands of game and entertainment projects. Unlike Git, which treats binary files as second-class citizens requiring LFS bolt-ons, Lore features first-class chunked storage with fragment-level deduplication, sparse lazy working copies, free branching, multi-tenant isolation, and offline-capable everyday operations without network round trips. It combines a centralized server-of-record for durability and access control with content-addressed storage, aiming to serve 3D artists and large teams working with multi-gigabyte binary assets. The code is available on GitHub under an MIT license.
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