GodotCon Boston 2026 runs July 20-22 and the Godot Foundation has announced several official talks. Highlights include a rendering team update covering two years of technical progress and future high-end features, Android platform updates and the growing Godot Android editor, a session on building VR games entirely inside a Meta Quest headset using the newly released GABE tool, performance optimization techniques for low-spec and mobile devices contributed by W4 Games, and a cross-platform XR development walkthrough covering Android XR, Meta Horizon OS, Pico OS, and visionOS. Tickets and workshop spots are still available.
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