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title: Godot Team Updates @ GodotCon Boston 2026 – Godot Engine
description: GodotCon Boston 2026 runs July 20-22 and the Godot Foundation has announced several official talks. Highlights include a rendering team update covering two...
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og:description: GodotCon Boston 2026 runs July 20-22 and the Godot Foundation has announced several official talks. Highlights include a rendering team update covering two...
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# Godot Team Updates @ GodotCon Boston 2026 – Godot Engine

**[Godot](https://daily.dev/sources/godot)** · 3 min read · 1 upvotes · 0 comments

## Summary

GodotCon Boston 2026 runs July 20-22 and the Godot Foundation has announced several official talks. Highlights include a rendering team update covering two years of technical progress and future high-end features, Android platform updates and the growing Godot Android editor, a session on building VR games entirely inside a Meta Quest headset using the newly released GABE tool, performance optimization techniques for low-spec and mobile devices contributed by W4 Games, and a cross-platform XR development walkthrough covering Android XR, Meta Horizon OS, Pico OS, and visionOS. Tickets and workshop spots are still available.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/godotcon-us-2026-update>

## Questions this post answers

### What is GABE in Godot's VR development workflow?

GABE is a newly released tool that allows running full Android Gradle builds directly on a standalone VR headset. It lets developers build and compile Godot Android projects entirely within the headset itself, without needing a desktop or laptop computer, enabling a fully in-VR game development workflow demonstrated by Godot's XR team using devices like the Meta Quest 3.

_Developers exploring headset-only VR workflows can follow Godot XR tooling updates like this on daily.dev._

### Can the Godot editor run directly on a standalone VR headset without a PC?

Yes, the Godot editor can run on standalone VR headsets including the Meta Quest 2/3, Pico 4, and Samsung Galaxy XR, allowing a full game to be built entirely in VR without a desktop or laptop. This was demonstrated by building 'Expedition to Blobotopia,' a game made in one week for Godot Wild Jam #81 entirely on Meta Quest 3 headsets.

_Anyone weighing headset-native versus PC-based game dev workflows can track Godot XR progress via daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#android](https://daily.dev/tags/android), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/godot-team-updates-godotcon-boston-2026-godot-engine-enihadzap)

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