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title: Graphics Programming weekly - Issue 446 - July 12th, 2026
description: A curated weekly roundup of graphics programming topics including: a deep dive into OpenMesh mesh creation and face-addition algorithms; an introduction to...
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og:description: A curated weekly roundup of graphics programming topics including: a deep dive into OpenMesh mesh creation and face-addition algorithms; an introduction to...
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# Graphics Programming weekly - Issue 446 - July 12th, 2026

**[Jendrik Illner](https://daily.dev/sources/jendrikillner)** · 2 min read · 0 upvotes · 0 comments

## Summary

A curated weekly roundup of graphics programming topics including: a deep dive into OpenMesh mesh creation and face-addition algorithms; an introduction to Positional Encoding Projected Sampling (PEPS) for grid-based representations; a deferred software rasterization pipeline for strand-based hair rendering with LOD; a practical guide to projected textures and their mathematical similarity to shadow mapping; an explanation of rotations as rotors in geometric algebra versus quaternions; and a technical guide to manual mipmap generation in Vulkan using vkCmdBlitImage.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.jendrikillner.com/post/graphics-programming-weekly-issue-446>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#vulkan](https://daily.dev/tags/vulkan), [#graphics-programming](https://daily.dev/tags/graphics-programming)

[View this post on daily.dev](https://daily.dev/posts/graphics-programming-weekly---issue-446---july-12th-2026-eujrgv7n7)

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