A curated weekly roundup of graphics programming topics including: a deep dive into OpenMesh mesh creation and face-addition algorithms; an introduction to Positional Encoding Projected Sampling (PEPS) for grid-based representations; a deferred software rasterization pipeline for strand-based hair rendering with LOD; a practical guide to projected textures and their mathematical similarity to shadow mapping; an explanation of rotations as rotors in geometric algebra versus quaternions; and a technical guide to manual mipmap generation in Vulkan using vkCmdBlitImage.
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