Salaar Kohari, founder of CAGE Studios and former God of War Ragnarök gameplay engineer, discusses the development of Gunstoppable, a solo-developed roguelite FPS built around the 'speed is damage' mechanic. He covers how the concept evolved from a prototype about a monkey climbing a tree, how AAA movement design lessons translated to an indie context, and how he balanced chaos with readability through gradual mechanic introduction and visual/audio contrast. The game is built with Unreal Engine 5.6, Blender, Audacity, and DaVinci Resolve — all free tools — with nearly all gameplay systems custom-built. Kohari emphasizes the critical role of honest playtesting from strangers, not friends, in refining movement feel and overall game quality.
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