The developers of Ghost Town, a VR puzzle adventure game set in 1980s Britain, discuss their design philosophy for balancing player freedom with comfort. Key topics include soft guidance techniques to direct player attention without taking camera control away, environmental detail as an incentive for exploration unique to VR, and comfort features like vignettes, step movement, and motion smoothing to combat nausea. The team emphasizes accessibility, aiming for every player who starts the game to finish it by providing adjustable settings and avoiding punishing design.

3m watch time
77 Impressions